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Drone Squad Commando

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Devlog

  • Major Progress Report
    April 29, 2026 by Laura_alvs
    Here are the important updates made over the last month: Advanced Material & Fire Systems were added Using Material Functions, as the fire spreads, trees visually transition to a burned state, helping... Continue reading
  • Github LFS & Debugging
    April 28, 2026 by Laura_alvs
    This post outlines some growing pains I faced when using Github LFS and debugging in Unreal. “Empty Pointers”: the most significant and frustrating hiccup (and apparently a common issue) in which... Continue reading
  • General Updates, Level Design / Atmosphere, Navigation
    February 27, 2026 by Laura_alvs
    The new build is set in a realistic forest during a nighttime fire emergency. This nighttime setting creates a dramatic scene where our core fire mechanics stand out against the dark sky and landscape... Continue reading
  • Scoring & Rescue Logic, UI
    February 10, 2026 by Laura_alvs
    Development has been intense over the last month. My teammate implemented the core Fire Propagation mechanic, the Agent (First Responder) and Drone control swap/deployment systems, and a test level. A... Continue reading
  • Early Feedback Helps
    January 09, 2026 by Laura_alvs
    My teammate and I pitched our Capstone project to the class tonight. Our classmates and the instructor provided so much useful feedback for which I'm grateful at having received now (early) rather tha... Continue reading
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Updated 27 days ago