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Devlog
Major Progress Report
April 29, 2026
by
Laura_alvs
Here are the important updates made over the last month: Advanced Material & Fire Systems were added Using Material Functions, as the fire spreads, trees visually transition to a burned state, helping...
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Github LFS & Debugging
April 28, 2026
by
Laura_alvs
This post outlines some growing pains I faced when using Github LFS and debugging in Unreal. “Empty Pointers”: the most significant and frustrating hiccup (and apparently a common issue) in which...
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General Updates, Level Design / Atmosphere, Navigation
February 27, 2026
by
Laura_alvs
The new build is set in a realistic forest during a nighttime fire emergency. This nighttime setting creates a dramatic scene where our core fire mechanics stand out against the dark sky and landscape...
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Scoring & Rescue Logic, UI
February 10, 2026
by
Laura_alvs
Development has been intense over the last month. My teammate implemented the core Fire Propagation mechanic, the Agent (First Responder) and Drone control swap/deployment systems, and a test level. A...
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Early Feedback Helps
January 09, 2026
by
Laura_alvs
My teammate and I pitched our Capstone project to the class tonight. Our classmates and the instructor provided so much useful feedback for which I'm grateful at having received now (early) rather tha...
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